Archive for February, 2009
Want Your Custom Navi Summoned For Next Update(s)?

Want to see your Navi in the next test build?
I was going to just use some Navis from the original game at first, but if anyone wants their custom Navi to be used as an example of Navi Chip Attacks then I’m all for it. Just post a link to your sheet an a description of the attack. At the moment keep the attacks on ground (No sky attacks just yet, will be in by the weekend).
I have room for 4 examples (4 attack buttons), so if your interested then drop a comment!
If you don’t have a custom Navi but have an idea of what custom attack you’d like, then you can comment as well.
Customizable MMBN: Update 10

Test Page Update Status: Updated!
Changes/Additions to the Code
- Added the ability to make other objects ignore its collision
- Added the ability to hide visibility of a Net Entity.
- Added the script to change visibility.
- Added the script to change whether to allow certain collision or not.
- Added the ability to freeze and unfreeze updating on all Entities, Actions, and Controls.
- Added up right panning script for Hard Wind.
I was pretty much focusing on the actions surrounding the use of Navi Chips. You can test this out in the newest update. Most of actions, such as everything other than Megaman freezing, him teleporting out and in, have been finished and work great. I just need to add something to summon and add scripts for dimming the screen.
Also, the game doesn’t automatically load now when you go on the page.
Fangame to Watch: Megaman X Flash
Megaman X Flash
Megaman X Flash is game being worked on by John K. Bacchus. From the videos it seems to be a bit like ZX (and other Castleroid like games) in that levels are large and areas “flow” together. It’s very polished, and it’s looking to be one of the better MMX projects since MM21XX.
The attacking system is a bit similar to the recent Castlevania (Order of Ecclesia), in that your bar attack bar automatically recharges as you use weapons.
One of the more interesting weapons I’ve seen has the ability to take control of an enemy to fight alongside you. It reminds me of Darius Gaiden in a way, except you aren’t limited to only controlling mid-bosses.
You can follow the progress by subscribing to his youtube account.
Customizable MMBN: Update 9

(This is a screenshot)
You can test the Customizable Megaman Battle Network Now
You can test it by clicking here. You can also click the length in the top right (Test Customizable MMBN) to get to the testing page anytime.
I didn’t get to get everything that I wanted done (Like HP and damaging), but at least it deployed and uploaded correctly. I’ll always update the testing page when I post a new update.
Feel free to comment if you have any problems getting it to load or post how long it takes to load for you.
Customizable MMBN: Update 8
Here is a very short video for you all
It only shows Megaman firing Hard Winds. The new script system works much much better than my old one.
Yes, the wind coming backwards when you are diagonal to it is intentional. It’s going to do that when my Custom Airman uses it against you
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