Archive for February, 2009

Want Your Custom Navi Summoned For Next Update(s)?

jmm4

Want to see your Navi in the next test build?

I was going to just use some Navis from the original game at first, but if anyone wants their custom Navi to be used as an example of Navi Chip Attacks then I’m all for it. Just post a link to your sheet an a description of the attack. At the moment keep the attacks on ground (No sky attacks just yet, will be in by the weekend).

I have room for 4 examples (4 attack buttons), so if your interested then drop a comment!

If you don’t have a custom Navi but have an idea of what custom attack you’d like, then you can comment as well.

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Customizable MMBN: Update 10

helloworld34345

Test Page Update Status: Updated!
Changes/Additions to the Code

  • Added the ability to make other objects ignore its collision
  • Added the ability to hide visibility of a Net Entity.
  • Added the script to change visibility.
  • Added the script to change whether to allow certain collision or not.
  • Added the ability to freeze and unfreeze updating on all Entities, Actions, and Controls.
  • Added up right panning script for Hard Wind.

I was pretty much focusing on the actions surrounding the use of Navi Chips. You can test this out in the newest update. Most of actions, such as everything other than Megaman freezing, him teleporting out and in, have been finished and work great. I just need to add something to summon and add scripts for dimming the screen.

Also, the game doesn’t automatically load now when you go on the page.

Comments (1)

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