Archive for April, 2009
Video of the Day: 4/21/09
I’m working on a new Airman, here is the first preview!
Screenshot of the Day: 4/20/09

Showing off Cross Gun. I decided to finish the Cross Gun and V-Gun chip actions today, very quick and easy. Next screen should show the chips hanging over Megaman’s head.
Screenshot of the Day: 4/16/09

What a tough day of programming. I finally have chip usage working now, and I caught a corrected a flaw in my action runner. Things are moving at a great pace.
Customizable MMBN: Update 12

Update 12 is up!
This shows off the additions I mention in yesterdays screenshot update. Update 13 should come anytime this week as I’ll be focusing on completing chip support, adding attachment support (So you can add animations for cannons and other equipment), and adding addition scripts. One script I’ll add for U13 will allow you to set a custom position for things on the battle field so you can have attacks like AntiDmg (Where your Navi is in the air).
Screenshot of the Day: 4/14/09


I now have the intro phase (when the navis/viruses appear on the battle field) working as you can see by Airman now being there. Screenshots show that chip selection and hiding is working great so far too.
I should really be updating this daily
. I got a lot done today, including:
- custom battle loading
- the transition from intro -> chip -> battle phases
- switching script loading from id numbers to names
Due to all the updates, the runner on this site will be broken. I’ll try to have Update 12 out by tomorrow to correct it.

