Archive for June, 2009

Customizable MMBN: Update 15

6-24-2009-4-34-09-am
update15
Update 15 brings customizable panels!

  • You can now add your own panels frames and fillings onto the battle field
  • Panel Fillings has its own reaction scripts, which perform when something happens like an entity moving off of it
  • You can change ownership of panels to the opposite side now
  • Take note of the new scripts needed at the beginning of the battle!

Yes, I skipped 14B :P . There are some bugs/new scripts I haven’t worked out yet for both 14 and 15 so I might as well take care of them next. The base engine is getting closer to being complete!

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Customizable MMBN: Update 14

update14
This is quite a large update

  • New attachment system that allows you to attach extra animations to your entity. The screenshot shows the Cannon attachment.
  • New reaction and notify system. This allows entities to react to custom notifications. With this, you can now script how the Navi reacts to things like an attack (You could have it take damage, or even things like blocking and reflecting).
  • Plenty of new scripts to toy around with
  • Animations are now fixed. They run at correct speed and are independent of each other.

Expect Update 14B to be released later on today as well. It’ll have some more scripts I feel are needed, like scripts that allow you to replace another reaction script.

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