Archive for July, 2009

Customizable MMBN: Update 16B

asteal3
asteal4

Sorry for the delay. A stupid bug took up more time than it should have.

  • Added the ability for the battle to end now. Please look at the new scripts and the Battle XML file to see how it is done. Basically, important entities are “marked” for battle, and when all of the marked entities on one side of the field are defeated (Unmarked), the battle is over.
  • With this come two built in Notification scripts: 0 HP and Victory. Look at the Megaman XML (and Airman) to see how these are used.
  • Also with this comes two more scripts for Battle XML files: Left End Phase and Right End Phase.
  • Added in more checking scripts related to Panels. You can see how these are used by looking at the new AreaSteal Chip :D .
  • Also not the new initiation variable and scripts for entities: damageable (variable) and Set Damageable (script). This is used now for checking whether something can be damaged or not.
  • Made more error catching for potential script errors you may make.

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Customizable MMBN: Update 16

update16out
A lot of things were updated/added.

  • Entity Flashing, Panel Flashing, and Screen Flashing are now available through scripts. Panel Flashing will be updated in the in 16B to cover the entire panel.
  • Custom Bar Support updated. Now you can check if its filled, change its speed during battle, and pause its updating.
  • Custom Menu updated. Now respects the max chip selection you set. Also removes chips and adds new ones after you select them
  • Customizable settings for battles. Now you’ll be able to change the custom menu, custom bar, background, and chip name generator
  • Automatic direction change for sprites. Now, the sprites will automatically flip depending on what side they are created on. Check the new “direction” attribute in the Animation Pack XML files. Also, check the new entity creation “At Side” script in the battle files! You must used that script for creating in the battle XML files. Use the regular entity creation scripts everywhere else.
  • Used Chip Display. Just added in today (shown in screen shot), you can display your last used chip
  • Note the new time freeze scripts do 7 independent scripts at once. This was needed so you didn’t have to add the 7 scripts individually just for summoning. Pretty much 14 scripts condensed into 2 to save time.
  • Panning Offset. Now you can pan entity offsets to do things like having an entity fall from the sky.

It feels like I’m forgetting some things, but this is most of what the new update consists of!

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