Archive for August, 2009

Customizable MMBN: Update 17

8-26-2009 9-24-24 PM

Desktop version of update 17 is out! (Screenshot shows replay list)

  • Replay Support.
  • Support for sound. (Music will come in 17B)
  • Support for chip folders.
  • Chip menu support for types.
  • Chip menu support for damage.
  • Corrected panel highlighting.
  • Expanded text generator support.
  • Results screen (With no results :P . They’ll come in 17B, but you can save replays here).

Expect update 17B in a couple of days. Website version will be updated with 17B at that time. I’ve also removed the .bat startup from the zip file. It’ll be replaced by a Webstart version in 17B, which will solve the problem those have with launching the game (and also the sound problem). For now, double click the jar to play.

Comments (4)

Ability to create a custom pallet?

protomanexe
I’m wondering how many are interested in this?

I’ve been thinking about this for some time, and looking through the base engine of PulpCore I believe I can pull this off. Basically, it would allow you to change the pallet of sprites through the engine and save it for use through scripts.

If I decide to add it in, it’ll most likely come in Version 18 or 19. Version 17 will be out by Wednesday at the latest.

Comments (4)

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