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	<title>The Legends Break &#187; Megaman Battle Network</title>
	<atom:link href="http://www.legendsbreak.com/category/mmbn/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.legendsbreak.com</link>
	<description>Sink into your chair and relax!</description>
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		<item>
		<title>Customizable MMBN Will Have Own Website</title>
		<link>http://www.legendsbreak.com/mmbn/customizable-mmbn-will-have-own-website/</link>
		<comments>http://www.legendsbreak.com/mmbn/customizable-mmbn-will-have-own-website/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 22:29:55 +0000</pubDate>
		<dc:creator>Legendary Hoamaru</dc:creator>
				<category><![CDATA[Megaman Battle Network]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Customizable]]></category>
		<category><![CDATA[Megaman]]></category>
		<category><![CDATA[Network]]></category>

		<guid isPermaLink="false">http://www.legendsbreak.com/?p=301</guid>
		<description><![CDATA[This was already planned Legends break was more so meant to be a general blog to give regular updates on my projects, talk about some of the great indie games out there, and discuss about game development. Right now, since CMMBN is my major project everything is integrated/hosted with legends break. However, since I&#8217;m using [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.legendsbreak.com/wp-content/uploads/2009/03/protomanexe.jpg"><img src="http://www.legendsbreak.com/wp-content/uploads/2009/03/protomanexe.jpg" alt="protomanexe" title="protomanexe" width="150" height="147" class="aligncenter size-full wp-image-116" /></a><br />
<b>This was already planned</b></p>
<p>Legends break was more so meant to be a general blog to give regular updates on my projects, talk about some of the great indie games out there, and discuss about game development.  Right now, since CMMBN is my major project everything is integrated/hosted with legends break.  However, since I&#8217;m using WordPress it has its limitations.  Eventually, I&#8217;ll move most of CMMBN stuff to its own site so I can begin adding more features such as a place to host your custom files.  This is looking to be done by the end of the year.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Customizable MMBN: Update 17</title>
		<link>http://www.legendsbreak.com/mmbn/customizable-mmbn-update-17/</link>
		<comments>http://www.legendsbreak.com/mmbn/customizable-mmbn-update-17/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 03:46:51 +0000</pubDate>
		<dc:creator>Legendary Hoamaru</dc:creator>
				<category><![CDATA[Megaman Battle Network]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Customizable]]></category>
		<category><![CDATA[Megaman]]></category>
		<category><![CDATA[Network]]></category>
		<category><![CDATA[Online]]></category>

		<guid isPermaLink="false">http://www.legendsbreak.com/?p=291</guid>
		<description><![CDATA[Desktop version of update 17 is out! (Screenshot shows replay list) Replay Support. Support for sound. (Music will come in 17B) Support for chip folders. Chip menu support for types. Chip menu support for damage. Corrected panel highlighting. Expanded text generator support. Results screen (With no results . They&#8217;ll come in 17B, but you can [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.legendsbreak.com/wp-content/uploads/2009/08/8-26-2009-9-24-24-PM.png"><img src="http://www.legendsbreak.com/wp-content/uploads/2009/08/8-26-2009-9-24-24-PM.png" alt="8-26-2009 9-24-24 PM" title="8-26-2009 9-24-24 PM" width="240" height="160" class="aligncenter size-full wp-image-292" /></a></p>
<p><b>Desktop version of update 17 is out! <i>(Screenshot shows replay list)</i></b></p>
<ul>
<li>Replay Support.</li>
<li>Support for sound. (Music will come in 17B)</li>
<li>Support for chip folders.</li>
<li>Chip menu support for types.</li>
<li>Chip menu support for damage.</li>
<li>Corrected panel highlighting.</li>
<li>Expanded text generator support.</li>
<li>Results screen (With no results <img src='http://www.legendsbreak.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> .  They&#8217;ll come in 17B, but you can save replays here).</li>
</ul>
<p>Expect update 17B in a couple of days.  Website version will be updated with 17B at that time.  I&#8217;ve also removed the .bat startup from the zip file.  It&#8217;ll be replaced by a Webstart version in 17B, which will solve the problem those have with launching the game (and also the sound problem).  For now, double click the jar to play.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.legendsbreak.com/mmbn/customizable-mmbn-update-17/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Ability to create a custom pallet?</title>
		<link>http://www.legendsbreak.com/mmbn/ability-to-create-a-custom-pallet/</link>
		<comments>http://www.legendsbreak.com/mmbn/ability-to-create-a-custom-pallet/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 11:10:37 +0000</pubDate>
		<dc:creator>Legendary Hoamaru</dc:creator>
				<category><![CDATA[Megaman Battle Network]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Customizable]]></category>
		<category><![CDATA[Megaman]]></category>
		<category><![CDATA[Network]]></category>
		<category><![CDATA[Online]]></category>

		<guid isPermaLink="false">http://www.legendsbreak.com/?p=289</guid>
		<description><![CDATA[I&#8217;m wondering how many are interested in this? I&#8217;ve been thinking about this for some time, and looking through the base engine of PulpCore I believe I can pull this off. Basically, it would allow you to change the pallet of sprites through the engine and save it for use through scripts. If I decide [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.legendsbreak.com/wp-content/uploads/2009/03/protomanexe.jpg"><img src="http://www.legendsbreak.com/wp-content/uploads/2009/03/protomanexe.jpg" alt="protomanexe" title="protomanexe" width="150" height="147" class="aligncenter size-full wp-image-116" /></a><br />
<b>I&#8217;m wondering how many are interested in this?</b></p>
<p>I&#8217;ve been thinking about this for some time, and looking through the base engine of PulpCore I believe I can pull this off.  Basically, it would allow you to change the pallet of sprites through the engine and save it for use through scripts.</p>
<p>If I decide to add it in, it&#8217;ll most likely come in Version 18 or 19.  Version 17 will be out by Wednesday at the latest.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Replay System will be in Update 17</title>
		<link>http://www.legendsbreak.com/mmbn/replay-system-will-be-in-update-17/</link>
		<comments>http://www.legendsbreak.com/mmbn/replay-system-will-be-in-update-17/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 07:03:16 +0000</pubDate>
		<dc:creator>Legendary Hoamaru</dc:creator>
				<category><![CDATA[Megaman Battle Network]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Customizable]]></category>
		<category><![CDATA[Megaman]]></category>
		<category><![CDATA[Network]]></category>
		<category><![CDATA[Online]]></category>

		<guid isPermaLink="false">http://www.legendsbreak.com/?p=287</guid>
		<description><![CDATA[You will be able to save and watch replays of your battles now I actually started working on this today, and feel I&#8217;ll definitely be able to finish it for the next update. I also want to add more entities and battles for you guys to play around with aside from the incomplete Airman battle. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.legendsbreak.com/wp-content/uploads/2009/03/200px-battlechipmmbn.jpg"><img src="http://www.legendsbreak.com/wp-content/uploads/2009/03/200px-battlechipmmbn.jpg" alt="200px-battlechipmmbn" title="200px-battlechipmmbn" width="200" height="241" class="aligncenter size-full wp-image-113" /></a><br />
<b>You will be able to save and watch replays of your battles now</b></p>
<p>I actually started working on this today, and feel I&#8217;ll definitely be able to finish it for the next update.  I also want to add more entities and battles for you guys to play around with aside from the incomplete Airman battle.  Things are picking up!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.legendsbreak.com/mmbn/replay-system-will-be-in-update-17/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Small preview of Update 17 up for testing.</title>
		<link>http://www.legendsbreak.com/mmbn/small-preview-of-update-17-up-for-testing/</link>
		<comments>http://www.legendsbreak.com/mmbn/small-preview-of-update-17-up-for-testing/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 20:41:25 +0000</pubDate>
		<dc:creator>Legendary Hoamaru</dc:creator>
				<category><![CDATA[Megaman Battle Network]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Customizable]]></category>
		<category><![CDATA[Megaman]]></category>
		<category><![CDATA[Network]]></category>
		<category><![CDATA[Online]]></category>

		<guid isPermaLink="false">http://www.legendsbreak.com/?p=284</guid>
		<description><![CDATA[Update 17 will bring the following and more: Support for sound and music Support for chip folders Chip menu support for types Chip menu support for damage Corrected panel highlighting Combined numbers with text generator An example of how to create a sword attack Those are guaranteed to be in. I&#8217;m going to fit more [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.legendsbreak.com/wp-content/uploads/2009/08/twin.png"><img src="http://www.legendsbreak.com/wp-content/uploads/2009/08/twin.png" alt="twin" title="twin" width="240" height="160" class="aligncenter size-full wp-image-285" /></a><br />
<b>Update 17 will bring the following and more:</b></p>
<ul>
<li>Support for sound and music</li>
<li>Support for chip folders</li>
<li>Chip menu support for types</li>
<li>Chip menu support for damage</li>
<li>Corrected panel highlighting</li>
<li>Combined numbers with text generator
<li>
<li>An example of how to create a sword attack</li>
</ul>
<p>Those are guaranteed to be in.  I&#8217;m going to fit more features in before I release though.  I&#8217;m thinking of implementing the Bezier curve for bomb and other throwing chips next.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.legendsbreak.com/mmbn/small-preview-of-update-17-up-for-testing/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Customizable MMBN: Update 16B</title>
		<link>http://www.legendsbreak.com/mmbn/customizable-mmbn-update-16b/</link>
		<comments>http://www.legendsbreak.com/mmbn/customizable-mmbn-update-16b/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 06:36:32 +0000</pubDate>
		<dc:creator>Legendary Hoamaru</dc:creator>
				<category><![CDATA[Megaman Battle Network]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Customizable]]></category>
		<category><![CDATA[Megaman]]></category>
		<category><![CDATA[Network]]></category>
		<category><![CDATA[Online]]></category>

		<guid isPermaLink="false">http://www.legendsbreak.com/?p=266</guid>
		<description><![CDATA[Sorry for the delay. A stupid bug took up more time than it should have. Added the ability for the battle to end now. Please look at the new scripts and the Battle XML file to see how it is done. Basically, important entities are &#8220;marked&#8221; for battle, and when all of the marked entities [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.legendsbreak.com/wp-content/uploads/2009/07/asteal3.png"><img src="http://www.legendsbreak.com/wp-content/uploads/2009/07/asteal3.png" alt="asteal3" title="asteal3" width="240" height="160" class="aligncenter size-full wp-image-268" /></a><br />
<a href="http://www.legendsbreak.com/wp-content/uploads/2009/07/asteal4.png"><img src="http://www.legendsbreak.com/wp-content/uploads/2009/07/asteal4.png" alt="asteal4" title="asteal4" width="240" height="160" class="aligncenter size-full wp-image-269" /></a>  </p>
<p><b>Sorry for the delay.  A stupid bug took up more time than it should have.</b></p>
<ul>
<li>Added the ability for the battle to end now.  Please look at the new scripts and the Battle XML file to see how it is done.  Basically, important entities are &#8220;marked&#8221; for battle, and when all of the marked entities on one side of the field are defeated (Unmarked), the battle is over.</li>
<li>With this come two built in Notification scripts: 0 HP and Victory.  Look at the Megaman XML (and Airman) to see how these are used.</li>
<li>Also with this comes two more scripts for Battle XML files: Left End Phase and Right End Phase.</li>
<li>Added in more checking scripts related to Panels.  You can see how these are used by looking at the new AreaSteal Chip <img src='http://www.legendsbreak.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> .</li>
<li>Also not the new initiation variable and scripts for entities: damageable (variable) and Set Damageable (script).  This is used now for checking whether something can be damaged or not.</li>
<li>Made more error catching for potential script errors you may make.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.legendsbreak.com/mmbn/customizable-mmbn-update-16b/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Video Showing Off Three Custom Chips</title>
		<link>http://www.legendsbreak.com/mmbn/video-showing-off-three-custom-chips/</link>
		<comments>http://www.legendsbreak.com/mmbn/video-showing-off-three-custom-chips/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 04:51:57 +0000</pubDate>
		<dc:creator>Legendary Hoamaru</dc:creator>
				<category><![CDATA[Megaman Battle Network]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Customizable]]></category>
		<category><![CDATA[Megaman]]></category>
		<category><![CDATA[Network]]></category>
		<category><![CDATA[Online]]></category>

		<guid isPermaLink="false">http://www.legendsbreak.com/?p=252</guid>
		<description><![CDATA[This video shows new scripts/features that&#8217;ll be in Update 16 &#8230;And update 16 should be out tomorrow .]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/aml7IG7UjYg&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/aml7IG7UjYg&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344" class="aligncenter"></embed></object></p>
<p><b>This video shows new scripts/features that&#8217;ll be in Update 16</b></p>
<p>&#8230;And update 16 should be out tomorrow <img src='http://www.legendsbreak.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> . </p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Customizable MMBN: Update 15B</title>
		<link>http://www.legendsbreak.com/mmbn/customizable-mmbn-update-15b/</link>
		<comments>http://www.legendsbreak.com/mmbn/customizable-mmbn-update-15b/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 05:48:46 +0000</pubDate>
		<dc:creator>Legendary Hoamaru</dc:creator>
				<category><![CDATA[Megaman Battle Network]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Customizable]]></category>
		<category><![CDATA[Megaman]]></category>
		<category><![CDATA[Network]]></category>
		<category><![CDATA[Online]]></category>

		<guid isPermaLink="false">http://www.legendsbreak.com/?p=248</guid>
		<description><![CDATA[Sorry for the wait, but this could have counted as a full update Fixed a lot of bugs. If you find more please report them. Added a couple of new scripts, check them out in the script document! I am aware of the player&#8217;s HP numbers being too close, although it now works correctly for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.legendsbreak.com/wp-content/uploads/2009/07/update15b.png"><img src="http://www.legendsbreak.com/wp-content/uploads/2009/07/update15b.png" alt="update15b" title="update15b" width="240" height="160" class="aligncenter size-full wp-image-249" /></a><br />
<b>Sorry for the wait, but this could have counted as a full update</b></p>
<ul>
<li>Fixed a lot of bugs.  If you find more please report them.</li>
<li>Added a couple of new scripts, check them out in the script document!</li>
</ul>
<p>I am aware of the player&#8217;s HP numbers being too close, although it now works correctly for the enemy&#8217;s HP.  Going to add a solution to that for the next update.  Not sure what to focus on next <img src='http://www.legendsbreak.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> .  Might work a bit on the chip menu again and add custom folder support.  Also will do a couple of touch ups to the menus as well.  Thanks for the patience everyone who follows this!  Spread the word! </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Customizable MMBN: Update 15</title>
		<link>http://www.legendsbreak.com/uncategorized/customizable-mmbn-update-15/</link>
		<comments>http://www.legendsbreak.com/uncategorized/customizable-mmbn-update-15/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 10:47:07 +0000</pubDate>
		<dc:creator>Legendary Hoamaru</dc:creator>
				<category><![CDATA[Megaman Battle Network]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Customizable]]></category>
		<category><![CDATA[Megaman]]></category>
		<category><![CDATA[Network]]></category>
		<category><![CDATA[Online]]></category>

		<guid isPermaLink="false">http://www.legendsbreak.com/?p=240</guid>
		<description><![CDATA[Update 15 brings customizable panels! You can now add your own panels frames and fillings onto the battle field Panel Fillings has its own reaction scripts, which perform when something happens like an entity moving off of it You can change ownership of panels to the opposite side now Take note of the new scripts [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.legendsbreak.com/wp-content/uploads/2009/06/6-24-2009-4-34-09-am.png"><img src="http://www.legendsbreak.com/wp-content/uploads/2009/06/6-24-2009-4-34-09-am.png" alt="6-24-2009-4-34-09-am" title="6-24-2009-4-34-09-am" width="240" height="160" class="aligncenter size-full wp-image-242" /></a><br />
<a href="http://www.legendsbreak.com/wp-content/uploads/2009/06/update15.png"><img src="http://www.legendsbreak.com/wp-content/uploads/2009/06/update15.png" alt="update15" title="update15" width="240" height="160" class="aligncenter size-full wp-image-241" /></a><br />
<b>Update 15 brings customizable panels!</b></p>
<ul>
<li>You can now add your own panels frames and fillings onto the battle field</li>
<li>Panel Fillings has its own reaction scripts, which perform when something happens like an entity moving off of it</li>
<li>You can change ownership of panels to the opposite side now</li>
<li>Take note of the new scripts needed at the beginning of the battle!</li>
</ul>
<p>Yes, I skipped 14B <img src='http://www.legendsbreak.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> .  There are some bugs/new scripts I haven&#8217;t worked out yet for both 14 and 15 so I might as well take care of them next.  The base engine is getting closer to being complete!</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Customizable MMBN: Update 14</title>
		<link>http://www.legendsbreak.com/mmbn/customizable-mmbn-update-14/</link>
		<comments>http://www.legendsbreak.com/mmbn/customizable-mmbn-update-14/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 12:05:29 +0000</pubDate>
		<dc:creator>Legendary Hoamaru</dc:creator>
				<category><![CDATA[Megaman Battle Network]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Customizable]]></category>
		<category><![CDATA[Megaman]]></category>
		<category><![CDATA[Network]]></category>
		<category><![CDATA[Online]]></category>

		<guid isPermaLink="false">http://www.legendsbreak.com/?p=236</guid>
		<description><![CDATA[This is quite a large update New attachment system that allows you to attach extra animations to your entity. The screenshot shows the Cannon attachment. New reaction and notify system. This allows entities to react to custom notifications. With this, you can now script how the Navi reacts to things like an attack (You could [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.legendsbreak.com/wp-content/uploads/2009/06/update14.png"><img src="http://www.legendsbreak.com/wp-content/uploads/2009/06/update14.png" alt="update14" title="update14" width="240" height="160" class="aligncenter size-full wp-image-237" /></a><br />
<b>This is quite a large update</b></p>
<ul>
<li>New attachment system that allows you to attach extra animations to your entity.  The screenshot shows the Cannon attachment.</li>
<li>New reaction and notify system.  This allows entities to react to custom notifications.  With this, you can now script how the Navi reacts to things like an attack (You could have it take damage, or even things like blocking and reflecting).
<li>
<li>Plenty of new scripts to toy around with</li>
<li>Animations are now fixed.  They run at correct speed and are independent of each other.</li>
</ul>
<p>Expect Update 14B to be released later on today as well.  It&#8217;ll have some more scripts I feel are needed, like scripts that allow you to replace another reaction script.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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