Archive for Megaman Battle Network

Small preview of Update 17 up for testing.

twin
Update 17 will bring the following and more:

  • Support for sound and music
  • Support for chip folders
  • Chip menu support for types
  • Chip menu support for damage
  • Corrected panel highlighting
  • Combined numbers with text generator
  • An example of how to create a sword attack

Those are guaranteed to be in. I’m going to fit more features in before I release though. I’m thinking of implementing the Bezier curve for bomb and other throwing chips next.

Comments (4)

Customizable MMBN: Update 16B

asteal3
asteal4

Sorry for the delay. A stupid bug took up more time than it should have.

  • Added the ability for the battle to end now. Please look at the new scripts and the Battle XML file to see how it is done. Basically, important entities are “marked” for battle, and when all of the marked entities on one side of the field are defeated (Unmarked), the battle is over.
  • With this come two built in Notification scripts: 0 HP and Victory. Look at the Megaman XML (and Airman) to see how these are used.
  • Also with this comes two more scripts for Battle XML files: Left End Phase and Right End Phase.
  • Added in more checking scripts related to Panels. You can see how these are used by looking at the new AreaSteal Chip :D .
  • Also not the new initiation variable and scripts for entities: damageable (variable) and Set Damageable (script). This is used now for checking whether something can be damaged or not.
  • Made more error catching for potential script errors you may make.

Comments (1)

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