Archive for the ‘Uncategorized’ Category
New Game Planetest Released!
New Game Coming Soon: Planetest
Stencyl recently had their fourth Game Jam, where you had to complete a full game over a weekend. I decided to create an arcade style shmup similar to Tempest, but it’s pretty different overall. It hasn’t been put on Stencyl’s game page yet, but here is a video showing off the the gameplay. Enjoy! I’ll post an update as soon as it is released. It’s in Flash (made using Stencyl), so you can play it straight from the web page
Customizable MMBN: Update 16

A lot of things were updated/added.
- Entity Flashing, Panel Flashing, and Screen Flashing are now available through scripts. Panel Flashing will be updated in the in 16B to cover the entire panel.
- Custom Bar Support updated. Now you can check if its filled, change its speed during battle, and pause its updating.
- Custom Menu updated. Now respects the max chip selection you set. Also removes chips and adds new ones after you select them
- Customizable settings for battles. Now you’ll be able to change the custom menu, custom bar, background, and chip name generator
- Automatic direction change for sprites. Now, the sprites will automatically flip depending on what side they are created on. Check the new “direction” attribute in the Animation Pack XML files. Also, check the new entity creation “At Side” script in the battle files! You must used that script for creating in the battle XML files. Use the regular entity creation scripts everywhere else.
- Used Chip Display. Just added in today (shown in screen shot), you can display your last used chip
- Note the new time freeze scripts do 7 independent scripts at once. This was needed so you didn’t have to add the 7 scripts individually just for summoning. Pretty much 14 scripts condensed into 2 to save time.
- Panning Offset. Now you can pan entity offsets to do things like having an entity fall from the sky.
It feels like I’m forgetting some things, but this is most of what the new update consists of!
Customizable MMBN: Update 15


Update 15 brings customizable panels!
- You can now add your own panels frames and fillings onto the battle field
- Panel Fillings has its own reaction scripts, which perform when something happens like an entity moving off of it
- You can change ownership of panels to the opposite side now
- Take note of the new scripts needed at the beginning of the battle!
Yes, I skipped 14B
. There are some bugs/new scripts I haven’t worked out yet for both 14 and 15 so I might as well take care of them next. The base engine is getting closer to being complete!
Customizable MMBN: Update 13B2

New Scripts. Incorrectly used scripts no longer cause the game to crash
New scripts: Recover (Checking Script), Create Entity At, Pan To, Set Offset X, Set Offset Y, Set Offset Position,
Scripts that cause an error no longer causes the game to crash. The script will just be skipped. Gotta decide on a way to let the user know there is a problem.
B2: Adds new script Set Side to the list. Fixed Airman issue by adding it to the start of the battle.

