* Added the ability for the battle to end now. Please look at the new scripts and the Battle XML file to see how it is done. Basically, important entities are “marked” for battle, and when all of the marked entities on one side of the field are defeated (Unmarked), the battle is over.
* With this come two built in Notification scripts: 0 HP and Victory. Look at the Megaman XML (and Airman) to see how these are used.
* Also with this comes two more scripts for Battle XML files: Left End Phase and Right End Phase.
* Added in more checking scripts related to Panels. You can see how these are used by looking at the new AreaSteal Chip
* Also not the new initiation variable and scripts for entities: damageable (variable) and Set Damageable (script). This is used now for checking whether something can be damaged or not.
* Made more error catching for potential script errors you may make.
Download CMMBN: Version 16B
Download Script List: Version 16B Script List
