Legend’s Puzzle Game Video 1
Been a long time?
I’ve been working on some different games using Stencyl. I posted a video to my youtube account weeks ago of my action platformer Shape Wiper. The last few days I’ve been working on a Puzzle game for a competition. It’s not close to finished, but the endless mode is in playable form

Theamazinggeek Said,
February 16, 2010 @ 8:30 pm
wow nice work.
any chance you can put up a download link
Legendary Hoamaru Said,
February 17, 2010 @ 1:08 am
Thanks! At the moment I can’t, but whenever Jon allows our games to go public I’ll link to it here.
Lcarens Said,
February 19, 2010 @ 2:13 pm
Any news about the Customizable MMBN?
Legendary Hoamaru Said,
February 20, 2010 @ 5:58 am
It’s on hold. I’m considering porting this to Flash to bypass network limitations, and I also want to make some internal changes. This requires me to learn Flash, which I plan to do this year.
Lcarens Said,
February 20, 2010 @ 9:22 am
Ok, in that case, I’m going to Customize the current version as much as I can.
Legendary Hoamaru Said,
February 20, 2010 @ 8:17 pm
If there are any smaller updates you need just ask. I will resetup this project in Eclipse since its better for pulpcore apps.
chaojimbo Said,
March 6, 2010 @ 5:19 am
Seems interesting.
Lcarens Said,
March 22, 2010 @ 1:13 pm
When you have a minute, can you help me with my script?
http://www.legendsbreak.com/forum/viewtopic.php?f=2&t=42&start=0
Adrian Said,
April 6, 2010 @ 5:13 am
Ugh, got 3&1/2 hours of sleep last night, man am I tired…
If ya need any help w/ flash, lemme know. You going to keep it this time, or do we have to learn ANOTHER formatting again?
XP.
~Adrian Russel Roya, stone cold dead in class. Computer programming too…
Legendary Hoamaru Said,
April 6, 2010 @ 11:33 am
It’ll use the same formatting. I’ll also get around to creating the built in customizer, so even if the format does change it won’t effect the built in design much. I seriously take on too many projects at once, but it’s fun.
Legendary Hoamaru Said,
April 18, 2010 @ 2:21 am
I may just stop development of CMMBN. There isn’t a huge interest in it, and I want to focus more on original games. Kind of conflicted…for now it’ll continue being on hold.
Adrian Said,
April 22, 2010 @ 5:12 am
Well, if it’s all the same to you, I wouldn’t mind taking over the development in Flash. It is your call, but I have to time to work on it, and there is nothing interesting going on in my life.
~Adrian Russel Roya.
Lcarens Said,
April 23, 2010 @ 5:54 am
Don’t quit it! V_V
Legendary Hoamaru Said,
April 24, 2010 @ 5:50 am
I actually may leave the engine open source after converting it over to Flash, so anyone will be able to update and expand it. I at least want to convert what I’ve done in Java over. We’ll see after I finish these last two weeks of class.
Lcarens Said,
July 15, 2010 @ 12:55 pm
…Any progress?
Legendary Hoamaru Said,
July 16, 2010 @ 9:10 pm
Most of my gamedev time is spent with Stencyl at this point. This would be quick to do if not for having to redesign the engine with networking in mind from the beginning. Who knows when I’ll start again.