Legend’s Puzzle Game Video 1
Been a long time?
I’ve been working on some different games using Stencyl. I posted a video to my youtube account weeks ago of my action platformer Shape Wiper. The last few days I’ve been working on a Puzzle game for a competition. It’s not close to finished, but the endless mode is in playable form


16 Responses to “Legend’s Puzzle Game Video 1”
wow nice work.
any chance you can put up a download link
Thanks! At the moment I can’t, but whenever Jon allows our games to go public I’ll link to it here.
Any news about the Customizable MMBN?
It’s on hold. I’m considering porting this to Flash to bypass network limitations, and I also want to make some internal changes. This requires me to learn Flash, which I plan to do this year.
Ok, in that case, I’m going to Customize the current version as much as I can.
If there are any smaller updates you need just ask. I will resetup this project in Eclipse since its better for pulpcore apps.
Seems interesting.
When you have a minute, can you help me with my script?
http://www.legendsbreak.com/forum/viewtopic.php?f=2&t=42&start=0
Ugh, got 3&1/2 hours of sleep last night, man am I tired…
If ya need any help w/ flash, lemme know. You going to keep it this time, or do we have to learn ANOTHER formatting again?
XP.
~Adrian Russel Roya, stone cold dead in class. Computer programming too…
It’ll use the same formatting. I’ll also get around to creating the built in customizer, so even if the format does change it won’t effect the built in design much. I seriously take on too many projects at once, but it’s fun.
I may just stop development of CMMBN. There isn’t a huge interest in it, and I want to focus more on original games. Kind of conflicted…for now it’ll continue being on hold.
Well, if it’s all the same to you, I wouldn’t mind taking over the development in Flash. It is your call, but I have to time to work on it, and there is nothing interesting going on in my life.
~Adrian Russel Roya.
Don’t quit it! V_V
I actually may leave the engine open source after converting it over to Flash, so anyone will be able to update and expand it. I at least want to convert what I’ve done in Java over. We’ll see after I finish these last two weeks of class.
…Any progress?
Most of my gamedev time is spent with Stencyl at this point. This would be quick to do if not for having to redesign the engine with networking in mind from the beginning. Who knows when I’ll start again.
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