Recommended for customizing through XML: XML Notepad 2007

6-1-2009-12-22-30-am
Any XML Editor will do, but this makes organization much easier.

You can get it here if you have Windows.

32 Comments »

  1. Lcarens Said,

    June 1, 2009 @ 3:26 am

    Now I can’t get the desktop verson to work, I tried deleting it and downloading a new one from here, but it still gives me a error.

    Also, I added you onto my site.

  2. Lcarens Said,

    June 1, 2009 @ 10:44 am

    My mini banner: http://i47.photobucket.com/albums/f171/lcarens/PSBRPG.png

    Site:
    http://www.punbb-hosting.com/forums/Pokemon_Shadow_Blade/

  3. Lcarens Said,

    June 1, 2009 @ 10:44 am

    My mini banner is at this link.
    http://i47.photobucket.com/albums/f171/lcarens/PSBRPG.png

  4. Adrian Russel Roya(tafka Fox) Said,

    June 1, 2009 @ 10:59 am

    Cool tool, but what about the updates?

  5. Legendary Hoamaru Said,

    June 1, 2009 @ 11:31 am

    Lcarens -

    Does the online version work for you? What error are you getting?

    Adrian – Today. Went to see Terminator yesterday lol.

  6. Adrian Russel Roya(tafka Fox) Said,

    June 1, 2009 @ 11:32 am

    Aw, man, no fair. I wanted to see that. Is it any good?

  7. Lcarens Said,

    June 1, 2009 @ 11:38 am

    The online verson works, and I got the offline to work.
    I had to click on the CMMBNLauncher

  8. Lcarens Said,

    June 1, 2009 @ 12:01 pm

    This is really easy to edit.
    So far, I added “Megabuster”, moved “Use Chip” to the Z button, Changed “Summon Jenin” to “Summon Splashwoman”, changed Jenin’s sprites, and right now I’m trying to make “Hard Wind” into a chip.

  9. Adrian Russel Roya(tafka Fox) Said,

    June 1, 2009 @ 12:20 pm

    Really, I created Bass to almost complete, and have started on MMBN1 Chip library, and Changed Mega to enemy, with really good AI, IMO. Can’t upload yet though, I want to perfect the coding, which needs the library(Meaning the list of commands), I had to do a roundabout way for most of it.

  10. Legendary Hoamaru Said,

    June 1, 2009 @ 12:24 pm

    I’ll be creating a list of all the available scripts and a small description of each in about 30 minutes if nothing comes up. Then I can continue updating to 13B.

  11. Adrian Russel Roya(tafka Fox) Said,

    June 1, 2009 @ 12:38 pm

    K, Thanks dude. More hoping for the update, but still, the Library(Using way too much VS) is good too.

  12. Lcarens Said,

    June 1, 2009 @ 1:26 pm

    Adrian Russel Roya(tafka Fox), I’m guessing you have experince with XML/Java?
    This is my first time trying to edit something, so…

  13. Adrian Russel Roya(tafka Fox) Said,

    June 1, 2009 @ 1:34 pm

    No, I just have adaptive learning, and I was around for the original, which actually helped. Honestly, you did good, for a beginner, and it’s likely that your coding was better off than mine, since I had to improv for most of it. Anyway, sorry if I seemed a little showoffish, it’s just the way I act on occasion.

  14. Lcarens Said,

    June 1, 2009 @ 1:37 pm

    It’s ok.
    Also, do you know how to change what chips appear in the chip menu?

  15. Adrian Russel Roya(tafka Fox) Said,

    June 1, 2009 @ 1:41 pm

    Need the update, trust me, I’ve been trying, unless I missed a line of code. Which is a little weird since I already changed the menu itself. I’ma look over it again and get back to you in a bit.

  16. Adrian Russel Roya(tafka Fox) Said,

    June 1, 2009 @ 1:44 pm

    Annnd I shouldn’t have done that.. Back to square one. Anyway, nothing that I can find would change to loadout right now, so either the update or the Library is needed.

  17. Lcarens Said,

    June 1, 2009 @ 1:48 pm

    Ok.
    Thank you for trying.

  18. Legendary Hoamaru Said,

    June 1, 2009 @ 1:49 pm

    The update is needed to change the chips.

  19. Lcarens Said,

    June 1, 2009 @ 1:52 pm

    Hehe.
    HelloWorld.update

  20. Lcarens Said,

    June 1, 2009 @ 1:54 pm

    That’s part of the error I keep getting when trying to re-add SplashWoman or Jewelman.
    Also, a whole bunch of “Ignoring PNG chunk”

  21. Adrian Russel Roya(tafka Fox) Said,

    June 1, 2009 @ 1:59 pm

    One) Ahem *In mario’s voice* New Record! Two) More info or ss please?

  22. Legendary Hoamaru Said,

    June 1, 2009 @ 2:00 pm

    Ignore the Ignoring PNG, its not an error. The hello world update error on the other hand, I’ll work on a better way to catch (13C most likely) so you can find out the problem.

  23. Lcarens Said,

    June 1, 2009 @ 2:02 pm

    What is SS?

  24. Adrian Russel Roya(tafka Fox) Said,

    June 1, 2009 @ 2:02 pm

    Screen shot.

  25. Adrian Russel Roya(tafka Fox) Said,

    June 1, 2009 @ 2:05 pm

    I think the place need one of those chat boxes that auto-updates, or some forums, the way we’re using the comments.

  26. Legendary Hoamaru Said,

    June 1, 2009 @ 2:06 pm

    Heh, writing descriptions for each script taking longer than I thought lol.

  27. Adrian Russel Roya(tafka Fox) Said,

    June 1, 2009 @ 2:43 pm

    Nice… Can’t you just give a basic summary of what each line does?

  28. Legendary Hoamaru Said,

    June 1, 2009 @ 2:53 pm

    Yea, that’s pretty much what I’ve done. I think I’m missing a few scripts but I’ll upload what I’ve got so far. I want to work on the update for a bit.

  29. Lcarens Said,

    June 1, 2009 @ 2:53 pm

    Error:
    pulpcore.version: 0.11.5
    pulpcore.version.date: 2009/01/05 23:55:36
    pulpcore.java.vendor: Sun Microsystems Inc.
    pulpcore.java.version: 1.6.0_07
    pulpcore.os.arch: x86
    pulpcore.os.name: Windows Vista
    pulpcore.os.version: 6.0
    pulpcore.locale.language:
    pulpcore.locale.country:
    pulpcore.platform: Applet
    pulpcore.platform.timer: NanoTimer
    pulpcore.platform.javascript: true
    pulpcore.url: file:/C:/Users/Logan%20Arens/Desktop/Customizable%20MMBN/
    pulpcore.platform.surface: BufferedImage
    App: start (1545.3 KB usage, +1545.3 KB change)
    Stage: scene set to pulpcore.scene.LoadingScene (1696.5 KB usage, +151.1 KB change)
    pulpcore.loadtime.lib/TitleScreen.zip: 22
    Stage: scene set to TitleScreen (1955.6 KB usage, +259.1 KB change)
    Stage: scene set to OfflineBattleScene (2093.4 KB usage, +137.7 KB change)
    Asset not found: sprites/entitysprites/stormbox0.png
    Asset not found: sprites/entitysprites/stormbox1.png
    Asset not found: sprites/entitysprites/stormbox2.png
    Asset not found: sprites/entitysprites/stormbox3.png
    Stage: scene set to HelloWorld (4468.1 KB usage, +2374.7 KB change)
    pulpcore.uncaught-exception:
    java.lang.NullPointerException
    at entities.NetEntity.setCurrentState(NetEntity.java:223)
    at other.Action.handleAction(Action.java:247)
    at other.Action.update(Action.java:118)
    at battlesystem.NormalSystem.update(NormalSystem.java:341)
    at HelloWorld.update(HelloWorld.java:43)
    at pulpcore.scene.Scene2D.updateScene(Scene2D.java:700)
    at pulpcore.Stage.animationLoop(Stage.java:691)
    at pulpcore.Stage.run(Stage.java:517)
    at java.lang.Thread.run(Unknown Source)

  30. Lcarens Said,

    June 1, 2009 @ 2:53 pm

    That’s for Jewelman Summon.

  31. Legendary Hoamaru Said,

    June 1, 2009 @ 3:01 pm

    Ah, I never did up Jewel man’s scripts when I changed the Set Animation scripts to use actual names instead of numbers. You have to change the Set Animation scripts to point to the actual animation name.

  32. Lcarens Said,

    June 1, 2009 @ 3:04 pm

    I should of looked sooner.
    I just fixed him. XD

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