A month of no updates?! Oh No it’s ABANDONED!

Not at all! I’m still working on it, its just university classes are requiring much more time nowadays. I’m pretty close to having the flow of battle finished. Its definitely taken longer than I thought, and its mostly because of how customizable the Chip menus can actually be.
I really want to speed things up…as I’m quite eager to start working on online battling and the editor. I’m going to be doing some surprising things with this engine than I’ve let out.

Adrian Russel Roya(tafka Fox) Said,
April 9, 2009 @ 11:24 am
Ok, that face is scary as heck. Looks liek a … I’m forgetting the artist’s name, but Bugs ran through it and Elmer imitated it when Bugs stepped, more like stomped, on his foot(Loony tunes Movie) Anyway, I know how that can be. I’m trying to make a card game engine, and have no time to work. Anyway, you just keep working on it, as long as we get a system by new years, about a year, or is/was/would it be a year and a half, I don’t really remember, after you promised to release originally.
From the conversation on previous update: Great, I have to recode Bass, and Zero. Oh joy[/sarcasm]
Legendary Hoamaru Said,
April 9, 2009 @ 8:26 pm
Scripting by hand is a lot quicker, easier, and a lot less annoying to do this time around
. You can use any XML editors (recommended, much quicker and easier to manage than a text editor) or a text editor to edit. I had a post before showing what the new scripts would be like, although I wouldn’t try to code based off those since some things have changed.
Takeru Said,
April 10, 2009 @ 8:03 am
Glad to see an update again.
Diamond Said,
April 13, 2009 @ 7:46 am
Good to see the project’s still going. I’ll try and get Jewelman finished soon.