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	<title>Comments on: Customizable MMBN: Custom Navi Summoning Screens</title>
	<atom:link href="http://www.legendsbreak.com/mmbn/customizable-mmbn-custom-navi-summoning-screens/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.legendsbreak.com/mmbn/customizable-mmbn-custom-navi-summoning-screens/</link>
	<description>Sink into your chair and relax!</description>
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		<title>By: Legendary Hoamaru</title>
		<link>http://www.legendsbreak.com/mmbn/customizable-mmbn-custom-navi-summoning-screens/comment-page-1/#comment-77</link>
		<dc:creator>Legendary Hoamaru</dc:creator>
		<pubDate>Thu, 09 Apr 2009 06:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.legendsbreak.com/?p=124#comment-77</guid>
		<description>Too long :P.

A)  There isn&#039;t a way to import old codes, since the scripting system is much different (and better).
A1) Nah, much easier to manage now.  Things are now stored in XML files, which are a lot easier to handle not only programming wise but editing too.
B)  Not at the moment, haven&#039;t found a way to deploy Pulpcore to desktop.  I may have to port it to Slickset for desktop distribution, and use Pulpcore for the applet unless there is a way to get the player to run without an IDE.</description>
		<content:encoded><![CDATA[<p>Too long <img src='http://www.legendsbreak.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> .</p>
<p>A)  There isn&#8217;t a way to import old codes, since the scripting system is much different (and better).<br />
A1) Nah, much easier to manage now.  Things are now stored in XML files, which are a lot easier to handle not only programming wise but editing too.<br />
B)  Not at the moment, haven&#8217;t found a way to deploy Pulpcore to desktop.  I may have to port it to Slickset for desktop distribution, and use Pulpcore for the applet unless there is a way to get the player to run without an IDE.</p>
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		<title>By: Adrian Russel Roya(tafka Fox)</title>
		<link>http://www.legendsbreak.com/mmbn/customizable-mmbn-custom-navi-summoning-screens/comment-page-1/#comment-76</link>
		<dc:creator>Adrian Russel Roya(tafka Fox)</dc:creator>
		<pubDate>Wed, 08 Apr 2009 21:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.legendsbreak.com/?p=124#comment-76</guid>
		<description>... Well, how bloody long has this been here? I like the new improvements to the engine, dude. I don&#039;t suppose that there&#039;s A) A way to import old codes from the txt files I used back in the day, A1) If not, is the coding the same as the txt files? and B) There is a downloadable version to toy around with? I am defiantly bookmarking this, nonetheless.

~Adrian, the artist formerly known as Fox.</description>
		<content:encoded><![CDATA[<p>&#8230; Well, how bloody long has this been here? I like the new improvements to the engine, dude. I don&#8217;t suppose that there&#8217;s A) A way to import old codes from the txt files I used back in the day, A1) If not, is the coding the same as the txt files? and B) There is a downloadable version to toy around with? I am defiantly bookmarking this, nonetheless.</p>
<p>~Adrian, the artist formerly known as Fox.</p>
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		<title>By: Jace</title>
		<link>http://www.legendsbreak.com/mmbn/customizable-mmbn-custom-navi-summoning-screens/comment-page-1/#comment-65</link>
		<dc:creator>Jace</dc:creator>
		<pubDate>Sun, 15 Mar 2009 03:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.legendsbreak.com/?p=124#comment-65</guid>
		<description>heres a slightly updated sprite sheet of my navi. Shading fixed and Navi icon added. http://img10.imageshack.us/my.php?image=netnavisheet.png</description>
		<content:encoded><![CDATA[<p>heres a slightly updated sprite sheet of my navi. Shading fixed and Navi icon added. <a href="http://img10.imageshack.us/my.php?image=netnavisheet.png" rel="nofollow">http://img10.imageshack.us/my.php?image=netnavisheet.png</a></p>
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	<item>
		<title>By: Legendary Hoamaru</title>
		<link>http://www.legendsbreak.com/mmbn/customizable-mmbn-custom-navi-summoning-screens/comment-page-1/#comment-64</link>
		<dc:creator>Legendary Hoamaru</dc:creator>
		<pubDate>Thu, 12 Mar 2009 02:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.legendsbreak.com/?p=124#comment-64</guid>
		<description>There aren&#039;t limitations like that on the engine.  Just have your own set of rules in your game room, and if a person doesn&#039;t follow them, kick them.  Plus, I&#039;ll most likely have an official set of approved attacks and such, and you&#039;d be able to choose whether to allow official, unofficial, or both when you battle.  This way it isn&#039;t limiting.

Yes, there will be chips.</description>
		<content:encoded><![CDATA[<p>There aren&#8217;t limitations like that on the engine.  Just have your own set of rules in your game room, and if a person doesn&#8217;t follow them, kick them.  Plus, I&#8217;ll most likely have an official set of approved attacks and such, and you&#8217;d be able to choose whether to allow official, unofficial, or both when you battle.  This way it isn&#8217;t limiting.</p>
<p>Yes, there will be chips.</p>
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		<title>By: Maxcen</title>
		<link>http://www.legendsbreak.com/mmbn/customizable-mmbn-custom-navi-summoning-screens/comment-page-1/#comment-63</link>
		<dc:creator>Maxcen</dc:creator>
		<pubDate>Wed, 11 Mar 2009 20:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.legendsbreak.com/?p=124#comment-63</guid>
		<description>Will there be any kind of limit on the attacks of navis, I don&#039;t want people with over-powered attacks D:
Also; will there be chips? :3</description>
		<content:encoded><![CDATA[<p>Will there be any kind of limit on the attacks of navis, I don&#8217;t want people with over-powered attacks D:<br />
Also; will there be chips? :3</p>
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		<title>By: Diamond</title>
		<link>http://www.legendsbreak.com/mmbn/customizable-mmbn-custom-navi-summoning-screens/comment-page-1/#comment-62</link>
		<dc:creator>Diamond</dc:creator>
		<pubDate>Wed, 11 Mar 2009 20:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.legendsbreak.com/?p=124#comment-62</guid>
		<description>Thanks Nemera. Also, if there are any sprites you want for the project, viruses, chip art, etc, just give me a call. I&#039;d be happy to help out.</description>
		<content:encoded><![CDATA[<p>Thanks Nemera. Also, if there are any sprites you want for the project, viruses, chip art, etc, just give me a call. I&#8217;d be happy to help out.</p>
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	<item>
		<title>By: Legendary Hoamaru</title>
		<link>http://www.legendsbreak.com/mmbn/customizable-mmbn-custom-navi-summoning-screens/comment-page-1/#comment-61</link>
		<dc:creator>Legendary Hoamaru</dc:creator>
		<pubDate>Tue, 10 Mar 2009 17:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.legendsbreak.com/?p=124#comment-61</guid>
		<description>Thanks!  Yep, that attack will be possible, and it shouldn&#039;t be that hard as well.  Really just needs a Counter Script (counts the number of hits) and a Check Script (To check the counter).  The rest of the scripts would be for the deflecting part, which is simple.</description>
		<content:encoded><![CDATA[<p>Thanks!  Yep, that attack will be possible, and it shouldn&#8217;t be that hard as well.  Really just needs a Counter Script (counts the number of hits) and a Check Script (To check the counter).  The rest of the scripts would be for the deflecting part, which is simple.</p>
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	<item>
		<title>By: Diamond</title>
		<link>http://www.legendsbreak.com/mmbn/customizable-mmbn-custom-navi-summoning-screens/comment-page-1/#comment-60</link>
		<dc:creator>Diamond</dc:creator>
		<pubDate>Tue, 10 Mar 2009 14:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.legendsbreak.com/?p=124#comment-60</guid>
		<description>Great job Nemera! You&#039;re coming along really well with these updates.

http://img120.imageshack.us/img120/4671/jewelman.png

As you can see, I updated him a bit with a shadow and such. But also I&#039;d like to know how hard it&#039;d be to program his newest move; Jewel Sattelite. It&#039;s a re-sprite of the leaf shield animation, that voids all damage and sends out a forward shockwave upon being hit with an attack, basically turning you into Serenade.EXE for a short time without the annoying arealock weakness.

It can only deflect four hits though, one for each gem, before it dissapears. I need to do a few more sprites for it, but I wanted to make sure that it was possible to program first. So that I&#039;m not just wasting my time.</description>
		<content:encoded><![CDATA[<p>Great job Nemera! You&#8217;re coming along really well with these updates.</p>
<p><a href="http://img120.imageshack.us/img120/4671/jewelman.png" rel="nofollow">http://img120.imageshack.us/img120/4671/jewelman.png</a></p>
<p>As you can see, I updated him a bit with a shadow and such. But also I&#8217;d like to know how hard it&#8217;d be to program his newest move; Jewel Sattelite. It&#8217;s a re-sprite of the leaf shield animation, that voids all damage and sends out a forward shockwave upon being hit with an attack, basically turning you into Serenade.EXE for a short time without the annoying arealock weakness.</p>
<p>It can only deflect four hits though, one for each gem, before it dissapears. I need to do a few more sprites for it, but I wanted to make sure that it was possible to program first. So that I&#8217;m not just wasting my time.</p>
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