Customizable MMBN: Update 14

update14
This is quite a large update

Expect Update 14B to be released later on today as well. It’ll have some more scripts I feel are needed, like scripts that allow you to replace another reaction script.

5 Responses to “Customizable MMBN: Update 14”

  1. Lcarens - June 14, 2009

    I found a glitch.
    If you get hit using Cannon, the cannon stays on Megaman.

  2. Legendary Hoamaru - June 14, 2009

    Ah, you can get around this by adding Remove Attachment – Cannon Attach to Megaman’s Heavy Damage reaction script bar.

    Next update 14B will have a script to remove all attachments so I’ll be adding that to the reaction script.

  3. Legendary Hoamaru - June 14, 2009

    Another small script issue is I forgot to unpause the animation for Megaman after he uses the Cannon Chip.

  4. Aro-kun - June 23, 2009

    Is it possible to fight mmbn 4.5 style?

  5. Legendary Hoamaru - June 23, 2009

    Nope. You could try to create an advanced AI to mimic how they move and behave but the chip system and other systems that 4.5 uses isn’t possible ATM. Something like that would come after the complete 1.0 release.

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