Customizable MMBN: Update 14
- New attachment system that allows you to attach extra animations to your entity. The screenshot shows the Cannon attachment.
- New reaction and notify system. This allows entities to react to custom notifications. With this, you can now script how the Navi reacts to things like an attack (You could have it take damage, or even things like blocking and reflecting).
- Plenty of new scripts to toy around with
- Animations are now fixed. They run at correct speed and are independent of each other.
Expect Update 14B to be released later on today as well. It’ll have some more scripts I feel are needed, like scripts that allow you to replace another reaction script.


Lcarens Said,
June 14, 2009 @ 5:37 am
I found a glitch.
If you get hit using Cannon, the cannon stays on Megaman.
Legendary Hoamaru Said,
June 14, 2009 @ 12:32 pm
Ah, you can get around this by adding Remove Attachment – Cannon Attach to Megaman’s Heavy Damage reaction script bar.
Next update 14B will have a script to remove all attachments so I’ll be adding that to the reaction script.
Legendary Hoamaru Said,
June 14, 2009 @ 3:54 pm
Another small script issue is I forgot to unpause the animation for Megaman after he uses the Cannon Chip.
Aro-kun Said,
June 23, 2009 @ 5:05 pm
Is it possible to fight mmbn 4.5 style?
Legendary Hoamaru Said,
June 23, 2009 @ 8:40 pm
Nope. You could try to create an advanced AI to mimic how they move and behave but the chip system and other systems that 4.5 uses isn’t possible ATM. Something like that would come after the complete 1.0 release.