
A lot of things were updated/added.
- Entity Flashing, Panel Flashing, and Screen Flashing are now available through scripts. Panel Flashing will be updated in the in 16B to cover the entire panel.
- Custom Bar Support updated. Now you can check if its filled, change its speed during battle, and pause its updating.
- Custom Menu updated. Now respects the max chip selection you set. Also removes chips and adds new ones after you select them
- Customizable settings for battles. Now you’ll be able to change the custom menu, custom bar, background, and chip name generator
- Automatic direction change for sprites. Now, the sprites will automatically flip depending on what side they are created on. Check the new “direction” attribute in the Animation Pack XML files. Also, check the new entity creation “At Side” script in the battle files! You must used that script for creating in the battle XML files. Use the regular entity creation scripts everywhere else.
- Used Chip Display. Just added in today (shown in screen shot), you can display your last used chip
- Note the new time freeze scripts do 7 independent scripts at once. This was needed so you didn’t have to add the 7 scripts individually just for summoning. Pretty much 14 scripts condensed into 2 to save time.
- Panning Offset. Now you can pan entity offsets to do things like having an entity fall from the sky.
It feels like I’m forgetting some things, but this is most of what the new update consists of!
This video shows new scripts/features that’ll be in Update 16
…And update 16 should be out tomorrow
.

Sorry for the wait, but this could have counted as a full update
- Fixed a lot of bugs. If you find more please report them.
- Added a couple of new scripts, check them out in the script document!
I am aware of the player’s HP numbers being too close, although it now works correctly for the enemy’s HP. Going to add a solution to that for the next update. Not sure what to focus on next
. Might work a bit on the chip menu again and add custom folder support. Also will do a couple of touch ups to the menus as well. Thanks for the patience everyone who follows this! Spread the word!


Update 15 brings customizable panels!
- You can now add your own panels frames and fillings onto the battle field
- Panel Fillings has its own reaction scripts, which perform when something happens like an entity moving off of it
- You can change ownership of panels to the opposite side now
- Take note of the new scripts needed at the beginning of the battle!
Yes, I skipped 14B
. There are some bugs/new scripts I haven’t worked out yet for both 14 and 15 so I might as well take care of them next. The base engine is getting closer to being complete!
- New attachment system that allows you to attach extra animations to your entity. The screenshot shows the Cannon attachment.
- New reaction and notify system. This allows entities to react to custom notifications. With this, you can now script how the Navi reacts to things like an attack (You could have it take damage, or even things like blocking and reflecting).
- Plenty of new scripts to toy around with
- Animations are now fixed. They run at correct speed and are independent of each other.
Expect Update 14B to be released later on today as well. It’ll have some more scripts I feel are needed, like scripts that allow you to replace another reaction script.


