Customizable Megaman Battle Network Engine is reviving!

Don’t worry battle network fans, its coming back!  Not only that, but it’ll be much easier to launch and customize than before.

I know that everyone is waiting on a complete fan made battle network project, as there have been plenty of them with high potential that eventually were canned.  I’m not going to let that happen to this project.  Although it won’t be a full game such as Megaman Battle Network 7, it’ll have much replayability with the option to even battle online and save replay files (For those who are into the challenge scene).

At the moment, I am porting this over to the PulpCore engine for better deployment.  I am also redisigning how I have my engine set up, and will be using XML files to hold the customizable info now.  Hopefully later on with this site, I’ll set up an uploading and downloading system so you can easily and quickly add new elements to the engine.

Although I want to do the actual programming myself, I am always accepting of help when it comes to adding and converting  new elements in the game.  If you are interested in converting Navis and Chips from the official game into the necessary XML files fill free to leave a comment!

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