Test (Web Version)

This is where you can test the latest update of the Customizable Megaman Battle Network engine!

Click to Play!



Powered by PulpCore. Everything should be fine!

Keys:

Action 1 (Select Chip,Select Menu): Z
Action 2 (Deselect Chip, Use Chip (Will change): X
Action 3 (Call Chip Menu): C
Hide Menu: Right Shift.
Close Chip Menu (and send chips): Enter.
Move: Arrow Keys

Latest Update: Preview of Update 17

Sound, Swords, and more! Jenin.exe, by Aro-kun, has also been moved into chip form! Only Offline Battle is selectable.

17 Responses to “Test (Web Version)”

  1. Megamax77 - February 18, 2009

    I’m so glad to seen this going so well!!! I’ve been waiting for this thing forever!!!! I’ll check daily to see if I can download your newest versions!!!!

  2. Customizable MMBN: Update 9 | The Legends Break - February 19, 2009

    [...] Test Customizable MMBN [...]

  3. TAG - February 20, 2009

    This is awesome!

    Just one thing, though: Why do the tornadoes go diagonally down, but not up? Is that intentional, or have you not gotten that yet?

  4. Legendary Hoamaru - February 20, 2009

    I haven’t gotten to it yet, but honestly it only takes about 10 seconds to add in :P . It’s just a simple Move Check Script:

    Check – Move – UP LEFT – Pan – UP LEFT – Check End

    This script is in the format:

    Check – (CHECK CONDITIONS) – (ACTION IF TRUE) – Check End – (ACTION IS FALSE)

    In this case the Check Conditions is (Move – UP LEFT), the action if it’s true is (Pan – UP LEFT), and there is no action if it’s false.

    I’ll be adding more attacks and such tonight and upload a new version.

  5. Darth Dumbo - February 20, 2009

    Tiny little thing, but it seems that while Hard Wind can move onto your square, you can’t do the same to it. Just a minor inconsistency.

  6. Legendary Hoamaru - February 20, 2009

    Yea, I’ll add an option to fix that today. It’s because the Hard Wind is set to ignore collision when moving, but Megaman is not. I’ll add an option to allow objects to also allow another object to ignore it’s movement collision.

  7. Customizable MMBN: Update 10 | The Legends Break - February 21, 2009

    [...] Test Customizable MMBN [...]

  8. Studwell - April 1, 2009

    Hey man. I have recently come up with an idea about a game and a few friends and I have thought about starting on it.

    From seeing what you have done here, I would greatly appreciate getting a chance to talk to you, possibly get you involved or at least ask you for a bit of advice.

    I would greatly appreciate any response.

  9. Legendary Hoamaru - April 2, 2009

    I won’t be able to get involved since I’m stacked with things to do, but I’m definitely open to answering any questions.

  10. Jace - April 22, 2009

    o.O i didnt know we could test updates here lolz. Keep up the good work.

  11. Aro-kun - June 14, 2009

    http://img524.imageshack.us/img524/3281/netnavisheet.png

    I fixed Jenin’s sprites.

  12. Legendary Hoamaru - June 14, 2009

    You are able to add her in yourself now with the Desktop version.

  13. Legendary Hoamaru - June 18, 2009

    I’ll update the online version with the new sprites though. Forgot I still used her as a summon :P . I’ll probably move her to chip form now that its been possible for awhile.

  14. Aro-kun - July 3, 2009

    Here is a battlechip of her http://img142.imageshack.us/img142/9691/jonibattlechip.png
    Navi has been updated too lol

  15. Aro-kun - July 3, 2009

    Oh, and ignore the 5 stars attack thing lol

  16. Legendary Hoamaru - July 11, 2009

    Whoa sorry for the late reply…since I turned of email notifications for comments sometimes I let some slip by. I’ll try to add your chip and updated sprites in for tomorrows update!

  17. Aro-kun - September 11, 2009

    Here are the updated sprites….if ya want
    http://img143.imageshack.us/img143/8144/78329293.png

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