Customizable MMBN: Update 16

update16out
A lot of things were updated/added.

It feels like I’m forgetting some things, but this is most of what the new update consists of!

13 Responses to “Customizable MMBN: Update 16”

  1. Adrian Russel Roya(tafka Fox) - July 11, 2009

    Heh. Cool. Now I can work on my stuff. Let all hell break loose.

  2. Legendary Hoamaru - July 11, 2009

    If there is anything else specific you want added to the engine just ask! I can see what I can fit in for the B update.

  3. Lcarens - July 12, 2009

    Woot!
    Looks like after this update, this is going to become ALOT more popular. :)
    This is exactly what I needed for my edit.

  4. Lcarens - July 12, 2009

    By the way, one thing I would like is the chip menu to reappear if you push A or S.

  5. Lcarens - July 12, 2009

    Nevermind, found out how to open the custom menu.
    Ummm….
    Maybe Game Over and Winning screens?

  6. Legendary Hoamaru - July 12, 2009

    Yea, that’d actually be the best thing to work on next. Scripts for ending the battle I’ll work on next, and I’ll also add reaction/notification scripts for the battle depending on what happens.

  7. Lcarens - July 12, 2009

    What is the difference between the first battle and the second?

  8. Legendary Hoamaru - July 12, 2009

    Nothing :P . I was planning to do something but got caught up in updating everything else.

  9. Lcarens - July 13, 2009

    Program Advances?

  10. Lcarens - July 13, 2009

    And is there a way to make it so it gives a error again?
    I’m having a problem with a script, and that helped to find what was wrong.

  11. Legendary Hoamaru - July 14, 2009

    It actually still should give an error. The problem may have to do with a wrong animation being chosen (Wrong animation name?), which I haven’t added a counter in for. I’ll add it in for the next version though.

    You could also post the script you’re having a problem with in the forums too.

  12. Lcarens - July 14, 2009

    That was exactly what was wrong.
    In the LHanimationpack file, I misspelled it. >_<

  13. Lcarens - July 14, 2009

    Great, now I can’t get it to do damage.

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